It’s Star Wars, it gets my $!
Okay…this looks good…
Wolfenstein: The New Order Occupied Edition First Look & First impressions
Darth Sebious takes a look at the goodies that come with the Wolfenstein: The New Order Occupied Edition and talks a little about his first impressions.
- Darth Sebious
That is one awesome t-shirt…
Game Theory: Are Gamers Killing Video Games?
Heh…I love how people romanticise gaming in the past.
As I recall, that first panel should be more like:
"Jesus holy fucking shit! How much did I spend on this game?!? And I can’t get past the first fucking level!! What a total waste of money! I guess I could buy a fucking magazine and hope to god that there’s a cheat code in it that’ll allow me to actually play the sodding game that I paid for!"
The reason it’s so difficult to get someone who has never played video games to stop thinking that they’re evil, terrible, brain-numbing things is that ultimately, the true, full enjoyment of the medium comes from the player’s interaction with it.
Sure, you can show someone artwork, screenshots or music from a game, you can have them watch a trailer or clip of someone playing it and even tell them your personal experience of playing it. If they’re a fellow gamer they’ll understand why what you’re showing them is beautiful or sad or whatever emotion you attach to that game because they understand the language of games and their interactive nature. They’ll be able to better imagine how the trailer you’re showing them will translate into a playable game. But to someone who doesn’t play games, it’ll either look like a confusing mess of Stuff if it’s a game like Child of Eden. Or if it’s one of the more cinematic type games like The Last of Us, they might say “Well I’d watch it if it was a movie”
If they’ve never touched a game in their life, if their only knowledge of games is “young boys play Call of Duty to shoot people and that’s why the youth of today is so bad” - a false assumption of all games based on a biased media’s biased representation of them - then they’re not necessarily gonna get it.
Because the joy of a game is in playing it. In the way you interact with its world; how and why you solve problems, how and why you make choices, how those choices effect the world of the game and how you feel as you do it.
Games are a participatory medium - and that’s what makes them unique and different from most other artforms. Yes, you have audience participation theatre. But active audience participation is not NECESSARY for a successful theatre production (beyond them going to the theatre to watch and enjoy, or not enjoy it). A movie’s story will unfold regardless of whether the audience is understanding or enjoying it. But what is a game without a player to play it? Like Dara O’Briain said - “You cannot be bad at watching a movie, you cannot be bad at listening to an album. But you can be bad at playing a video game. And the video game will punish you, and deny you access to the rest of the video game.”
And as Charlie Brooker so rightly pointed out in his documentary, video games have a unique language of their own which can seem inaccessible or even worthless to someone on the outside, making the task of Not Being Bad At Video Games incredibly difficult.
This was demonstrated in his interview with Jon Snow, who was actively refusing to admit that he could enjoy a video game, or that a video game could have artistic worth. It asked him to actively participate in a dialogue he simply didn’t understand, down to simple things like what button to press and why.
So what was his instant reaction? Because he didn’t understand it, he decreed it was stupid and not worth his time. And I have a feeling that’s what most people do. I’ve seen my own parents react this way to seeing me play video games. Though I think they’re trying to gain a slight bit more understanding of it now as I’m getting older and these damn games clearly weren’t just a fad of my childhood and teenage development, and I’m also starting to talk about them in a more in-depth way, relating them to my work as a theatre designer - which is a language they do understand as fellow theatre practitioners.
My parents, my mum in particular, have often reacted to video games in much the same way as Jon Snow did in that poorly conducted interview; dismissal as a result of misunderstanding and confusion. I think my dad is starting to understand more now. For example, me and my brother were once having a conversation about this supposed Assassin’s Creed movie and why we absolutely don’t ever want it to happen.
My main reason for disliking the idea, beyond even the dreading of Hollywood whitewashing and the erasure of anti-religious themes was that Games Just Aren’t Movies. We were having a conversation about how they’re different artforms with different ways of storytelling.
My dad walked past us and said, “You’re right. It’s different from making a film from a book. Video games are all about interaction. Reading a book is interacting with it, but the way video games have you interact with them is different.”
And I was like “DAMN, DAD, WHERE DID THAT SUDDEN UNDERSTANDING COME FROM?” (and where the fuck was it before?)
TLDR my dad secretly plays my PS2 when I’m away at uni and now I know it
Destiny - Concept Art (Part 2)
From the GHOST IN THE MACHINE Art Show by Bungie. A showcase of concept art from their upcoming video game title, DESTINY.
Proceeds to Benefit Child’s Play Charity
See it at Ltd. Art Gallery
I'm a writer and artist, working mainly in comic books, and living in the South East of England (although I'm technically half Scottish and half English).
I'm the managing editor of Orang Utan Comics, Editor in Chief of AAM/Markosia, writer of Alpha Gods, Hypergirl and Hero: 9-5, and also do freelance inking and lettering work for the likes of AAM/Markosia, Slave Labour, Top Shelf, Image, Marvel/Panini and I letter the official Doctor Who graphic novels for BBC Books.
Orang Utan Comics - Alpha Gods - Hero: 9 to 5